![]() |
||||||
![]() |
||||||
| Creativity Workshops |
||||||
| Workshops are provided to meet all your organization's needs! All Workshops are hosted by Mr. Darold B. Cummings. Contact: daroldcummings@yahoo.com Mr. Cummings has been refining and presenting Creativity Workshops for the last 30 years. Most recently, he has had workshops at Boeing Commercial Aircraft, The Boeing Technical Excellence Conference, the Boeing Leadership Center, the AIAA Aerospace Sciences Meeting, NextGen Aeronautics, and a special joint workshop with NASA Ames and Cal Poly SLO University. There are several versions of the Creativity Workshop, but the basic operating logistics are the same for each. Workshop basic information The Workshop is most effective with diverse teams of people, with 4-6 people on each team, and four to five teams. This provides an attendance accommodation of 16 to 30 people. The teams are selected ahead of the Workshop. The Workshop should be held in an area where there is enough room for each team to work comfortably at a table, without interfering with other teams. There are no computers or cell phones allowed! The company/university supplies an artist’s easel and a 24” x 30” bond paper “flip pad” for each team, along with a generous supply of large colored markers. There also needs to be a projection system that can support a CD. Mr. Cummings voice is loud enough so no microphone or podium is required! The Creativity Workshop is presented in several versions, based on time available: Four-hour workshop This is used at Universities where it can fit into class schedules, and for companies that prefer to use a half day of participant’s time (before or after lunch). The Syllabus contains: • Discussion on the global business environment, and the need for creativity • Pictograph of the Creative Process • Short exercise in pattern recognition for the teams to work together • Discussion of Meme Pools • Description of Metacognition • Brain Basics • Brain Storming Techniques • “Forced Relationship” team product design exercise (one hour) • Transformation to Innovation Summary The All-day Workshop This is the preferred Workshop to sharpen creative skills, and there is a working-lunch to keep the teams together. There is more interaction and discussion about Creativity, two more exercises, and more material on healthy “brain building” activities. The red items are added to the four-hour Workshop: • Discussion on the global business environment, and the need for creativity • Pictograph of the Creative Process • A Group discussion on personal creativity • Short exercise in pattern recognition for the teams to work together • Discussion of Meme Pools • Description of Metacognition • A team exercise on “The Beast that Destroyed Creativity” • LUNCH • Brain Basics • Healthy “Brain Building” • Brain Storming Techniques • “Forced Relationship” team product design exercise (one hour) • Product extension exercise of the above product • Transformation to Innovation Summary It is recommended to have an artist at this workshop. It gives the teams more confidence in their products, and it is helpful to keep the teams on schedule. Some companies provide and in-house artist, or Mr. Cummings can provide an artist. The two-day Workshop The two-day Workshop provides exercises in Creativity on the first day, while the second day is devoted to actual strategic planning/product development for your company or organization. An artist is a must for this Workshop. The two-day Workshop is tailored for four teams, but they can be larger than six people (seven is recommended) because the second day will more demanding, and a larger team can be useful. This will require some homework for the teams, as Mr. Cummings provides written material ahead of time on some predicted alternate futures that the teams will use to plan strategies and develop products. The syllabus is as follows: Day One: same as the All-day Workshop. Get revved-up on Creativity! Day Two: This will require a room that has at least 20 feet of clear wall space for each team. The company/organization supplies a roll of white butcher paper (or rolled bond paper that teacher’s use). A 15-20 foot piece of paper will be put up for each team. Each team will start the day by doing a “radial thinking pattern” representation of their team’s alternate future of the far right side of the paper, along with a notional time line (10, 20, 30 years in the future). The artist is very useful for this activity. Next, the teams put the skills/products/capabilities of their company or organization on the far left. The next portion is to do a “Brainernet” connectivity exercise where the present status of the company is connected to the alternate futures to come up with new product and service strategies. This exercise quickly identifies gaps in strategies and products! About and hour and a half is left at the end of the day for each team to present their alternate future, and how they have planned to be competitive and successful in that future! Custom-tailored Workshops, or longer length versions can be provided. |
||||||



